package { import flash.display.Loader; import flash.display.Sprite; import flash.display.Stage; import flash.filters.DropShadowFilter; import flash.text.TextField; import flash.text.TextFieldAutoSize; /** * ... * @author Neamar */ public class Global { public static var stage:Stage; public static const FLASH_WIDTH:int = 640; public static const FLASH_HEIGHT:int = 480; public static const LEVEL_TIME:int = 60*1000; public static const BANKS_IN_GAME:int = 500; public static const TOLERANCE:int = 3;//La tolérance indique de combien de pixels peut se tromper le joueur, certaines jonctions étant assez traitres. public static const SHADOW:DropShadowFilter = new DropShadowFilter(7, -45, 0, 0.8, 4, 4, 2); //public static const LIGHT:DropShadowFilter = new DropShadowFilter(3, -45, 0xFFFFFF, 0.5, 2, 2, 3,1,true); public static var Score:int = 0; public static var Logo:Loader; } }